Dorino Booted From Black Morass Run
Rockstar’s first run in Black Morass could have gone a bit smoother. From a staffing perspective, that is. Rockstar was invited to tank for Areos (70 holy Paladin) of Crush, and three members of Fury – Ditzlebee (70 Rogue), Gillne (70 Hunter), and Dorino (70 Hunter). Even as we were in transit to the summoning stone, Dorino was refusing to handle adds. Gillne was wanting to “share adds”. As a tank who can hold aggro on the Rift Lords and bosses, I know the only thing that can go wrong really is a DPS class who can’t handle the adds. That made the begin of this run very ominous.
We started, and I made sure to position myself to get a look at what was going on with the adds. As a Warrior tank, I have the opportunity to Thunderclap and draw freshly-arrived adds to me, at my discretion. Sometimes I elect to do this in order to buy a couple of extra seconds for the DPS class assigned to adds. These new adds can always be pulled away from me with some damage, but it’s nice to let them stick to me for a second.
I could see the Hunters were having trouble with the adds, and one of them ended up dying. A death so early in the run is pretty much no good, as Black Morass is as much of an endurance fight as it is anything else. Areos and Dorino began squabbling about Dorino’s abilities, and soon I saw “Dorino has left the group.” I thought he dropped out, but according to Fury guild chat, he claims he was booted. Just as well. We picked up Arkalas (70 Mage) who is more than capable of dealing with the adds solo.
The second attempt through was a lot smoother. Chrono Lord Deja was a pretty straight forward kill; his Arcane Blast and Time Lapse abilities aren’t of much concern to me. Chrono Lord Deja dropped the Mask of Inner Fire (greeded by Areos).
I find tanking Temporus a bit annoying because of his knockbacks. I’ve seen that if a Rift Lord or boss is moved too far away from the portal, they begin evading and it’s impossible to keep up with the flow of mobs from the portal to Medivh. It’s very important to keep the Rift Lord or mob tanked near the portal. Temporus is also apparently immune to taunts…I haven’t noticed yet, because my I usually keep up my threat rotation of revenge and devastate up during the whole fight. Temporus went down easily, and dropped Star-Heart Lamp (needed by Arkalas).
During the last phase, I think a few people ended up using their Chrono-Beacon. A lot of times, it’s difficult for the tank to tell, unless the Chrono-Beacon summon ends up tanking the Rift Lord. The fight with Aeonus is always interesting because I must keep enough threat on him to retain aggro, even through Time Stop. We didn’t have any Warlocks or shadow Priests in the group this time, so I didn’t have to concern myself with the worst DoTs. Aeonus dropped the Bloodfire Greatstaff (taken by Gillne) and the Moonglade Pants (taken by Areos).
The damage output was the following:
- Arkalas was at 33% (745 dps)
- Ditzlebee was at 30% (541 dps)
- Gillne was at 24% (528 dps)
- Rockstar was at 13% (210 dps)
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